Sharing our work with the research community, local events, and beyond
Our MIME senior capstone students Eva Sala and Asa Puls designed and led a hands-on workshop focused on building and programming a modular robot. This event was part of the Academy for Lifelong Learning’s winter events.
Get in touch with robots through activities that place you in robots’ shoes, entertain you, and inform you at Prof. Fitter’s pub talk with 500 Women Scientists later this year. Stay tuned for the final date announcement.
As robots become part of our daily lives, many people will expect them to participate in a variety of social touch interactions, including clapping games and, of course, high fives! Check out our IEEE Spectrum article to learn more.
Prof. Fitter offered views of the future of human-robot interaction alongside other leading HRI researchers from the CoRIS Institute as part of the OSU150 symposium on AI and robotics.
Our research group runs a robot comedy variety show called Singu-hilarity at The Majestic, a long-standing theater in downtown Corvallis. The next show will take place 30 October 2020. Get your tickets at majestic.org!
Jon the Robot headlined at the Eugene Comedy Scene’s RoboCom show, where most of the performers were doctors or robots. We had a blast at this unusual show with Oregon’s nerdiest comics.
Our minimal vertical wall-plotter robot drew pieces inspired by the generative and conceptual art movements as part of the “Things That Only Recently Existed” exhibit in the Fairbanks Hall Woodshop Gallery.
In need of a fun workout? Try the human-Baxter exercise games discussed in our PREC workshop paper at HRI 2018 for yourself. See the social and physically-interactive games in action here.
How do people move when they play hand-clapping games like pat-a-cake? This dataset of hand motion recordings gives us a clue, as discussed in our IROS 2016 paper: “Using IMU Data to Demonstrate Hand-Clapping Games to a Robot.”
Make your Baxter (or other screen-faced robot) more expressive with this set of expressions. These faces were validated in the 2016 ICSR paper: “Designing and Assessing Expressive Open-Source Faces for the Baxter Robot.”