Sharing our work with the research community, local events, and beyond

Scientific Communication

Our MIME senior capstone students Eva Sala and Asa Puls designed and led a hands-on workshop focused on building and programming a modular robot. This event was part of the Academy for Lifelong Learning’s winter events.

From Mr. Zed to Saturday Night Live’s Laughintosh 3000, “robots” have been entertaining viewers for decades. But how does true autonomous robot comedy work? Take a look at the IEEE Spectrum article for more on the tricks of the trade.

As robots become part of our daily lives, many people will expect them to participate in a variety of social touch interactions, including clapping games and, of course, high fives! Check out our IEEE Spectrum article to learn more.

Prof. Fitter offered views of the future of human-robot interaction alongside other leading HRI researchers from the CoRIS Institute as part of the OSU150 symposium on AI and robotics.

Robot Exhibitions

Our research group runs a robot comedy variety show called Singu-hilarity at The Majestic, a long-standing theater in downtown Corvallis. Check the following website to see when it is running next: majestic.org!

Jon the Robot headlined at the Eugene Comedy Scene’s RoboCom show, where most of the performers were doctors or robots. We had a blast at this unusual show with Oregon’s nerdiest comics.

The week of our first Singu-hilarity show, the second generation of our wall-plotting robot interacted with visitors to The Majestic’s gallery. Visitors to the April art walk made collaborative generative art with the robot.

Our minimal vertical wall-plotter robot drew pieces inspired by the generative and conceptual art movements as part of the “Things That Only Recently Existed” exhibit in the Fairbanks Hall Woodshop Gallery.

Open Source Tools

Skilled social robots should be able to read the room and work the crowd, but few open-source datasets exist for training things like laughter detection models. This dataset offers real-world performance recordings, as detailed in our ICRA 2021 paper “A Robot Walks into a Bar: Automatic Robot Joke Success Assessment.”

Interested in trying your hand and making an art robot? Give it a try based on our open-source art robot repository from the ICRA 2020 paper: “May I Draw Your Attention? Initial Lessons from the Large-Scale Generative Mark Maker.”

In need of a fun workout? Try the human-Baxter exercise games discussed in our PREC workshop paper at HRI 2018 for yourself. See the social and physically-interactive games in action here.

How do people move when they play hand-clapping games like pat-a-cake? This dataset of hand motion recordings gives us a clue, as discussed in our IROS 2016 paper: “Using IMU Data to Demonstrate Hand-Clapping Games to a Robot.”

Make your Baxter (or other screen-faced robot) more expressive with this set of expressions. These faces were validated in the 2016 ICSR paper: “Designing and Assessing Expressive Open-Source Faces for the Baxter Robot.”